Web17. mar 2015 · Videogames, Bogost argues, produce a new form of persuasion and argumentation that combines rhetoric and procedurality, what he calls procedural rhetoric: “the art of persuasion through rule-based representations and interactions rather than the spoken word, writing, images, or moving pictures” (ix). Web13. aug 2010 · Persuasive Games The Expressive Power of Videogames Author: Ian Bogost Publisher: MIT Press ISBN: Category: Games & Activities Page: 464 View: 359 DOWNLOAD NOW » An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their …
Persuasive Games. The Expressive Power of Videogames. * Ian …
WebThe book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely … Web1. máj 2015 · Persuasion Games explores, examines and explains the mind games of influence that are part of everyday life — and how to win them. You will not only learn how … prodigiously amazing weaponsmith fandom
Persuasive Games: The Expressive Power of …
WebSuzanne Collins’ 2008 novel, The Hunger Games is set in a post-apocalyptic, dystopian world. A sixteen-year-old girl named Katniss and her family live in the poverty-stricken District Twelve, one of eleven other districts that are all heavily controlled by the Capitol. WebThe Hunger Games is a novel by Suzanne Collins that was first published in 2008. The novel is set in a post-apocalyptic world where a government-mandated annual event called the Hunger Games forces two children from each of the 12 districts to compete in a televised fight to the death. Web22. jún 2007 · Amazon.com: Persuasive Games: The Expressive Power of Videogames (MIT Press): 9780262026147: Bogost, Ian: Books Books › … reinhart international pmv fund